By Unknown Monday, September 21, 2015 Codex Bash Nominated for IndieCade 2015 Some very exciting news! Codex Bash has been selected as a finalist in IndieCade 2015 . I'll be flying out to Culver City, Los Angeles,...
By Unknown Tuesday, September 8, 2015 GDC Europe - Design Lessons from Multiplayer Installations This August I gave a talk at GDC Europe, about the many lessons I've learned from building multiplayer installation games (such as Codex...
By Unknown Monday, August 17, 2015 Enter the Button Power Team! Earlier this month I was in Germany, for the JOIN Local Multiplayer Summit in Berlin, and then to speak at the Independent Games Summit at...
By Unknown Monday, June 29, 2015 Experimental Game: DIY Brain Surgeon Back in December I was at iGam4er in Paris, a conference and game jam for games in education and research. I took part in the jam, where I ...
By Unknown Monday, April 27, 2015 Introducing Codex Bash at AMAZE Berlin I took a trip to AMAZE in Berlin last week, which was a phenomenal experience. I'd recommend the event for anyone who wants to explore ...
By Unknown Friday, April 17, 2015 Tap Happy Sabotage on display at Game Science Center Berlin A brief but nonetheless very exciting announcement from me. Tap Happy Sabotage is on display as part of an ongoing exhibition at the Game S...
By Unknown Sunday, March 29, 2015 Dash & Bash goes live at the National Videogame Arcade This Saturday marked the grand opening of the National Videogame Arcade , the UK's first dedicated gaming museum, in Nottingham. It also...
By Unknown Tuesday, March 10, 2015 Design Lessons from Multiplayer Installations - Part 2 In my last article I talked about some of the design lessons I’ve learned from building Tap Happy Sabotage and Dash & Bash - multipla...
By Unknown Tuesday, March 3, 2015 Design Lessons from Multiplayer Installations - Part 1 2014 was a good year for Tap Happy Sabotage ! The game went to Brighton and Birmingham, Bristol and Berlin. I demoed it at Gamescom, talked ...